I like how well it manages to capture the "minimalistic" nature. Still looks very space like even with only 4 colors. However, I wasn't really a fan of the gameplay. It's very slow so I never even felt a need to move, I could just shoot the enemies from the center. I think the difficulty slowly ramps up but it took so long that I wasn't going to wait around for it to get tougher, especially when I thought the W forward and AD turn controls were a bit confusing, perhaps I would have gotten used to it if I were moving more?
If you want to add more energy to the game, which personally I think it needs, then perhaps tie movement to some other mechanic or have enemies pose more of a threat (projectiles maybe?). But just occasionally shooting enemies that come at you isn't enough.
Overall, it's just a bit too slow and dull, at least early on.I'm currently writing this whilst playing and I'm still not dying.
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First thing I thought was "Hm, human music".
I like how well it manages to capture the "minimalistic" nature. Still looks very space like even with only 4 colors. However, I wasn't really a fan of the gameplay. It's very slow so I never even felt a need to move, I could just shoot the enemies from the center. I think the difficulty slowly ramps up but it took so long that I wasn't going to wait around for it to get tougher, especially when I thought the W forward and AD turn controls were a bit confusing, perhaps I would have gotten used to it if I were moving more?
If you want to add more energy to the game, which personally I think it needs, then perhaps tie movement to some other mechanic or have enemies pose more of a threat (projectiles maybe?). But just occasionally shooting enemies that come at you isn't enough.
Overall, it's just a bit too slow and dull, at least early on.I'm currently writing this whilst playing and I'm still not dying.
lol, I appreciate the feedback. +1 for human music.
...but of course a Jerry WOULDN"T understand the complexities of this game.
lol, kidding. I plan to increase the difficulty ramps after the competition.